Also, when it's the enemy's turn to attack, you've got the opportunity to select which weapon you want to counter with or to decide whether to simply defend yourself. Since the game is turn-based, you will have to wait for your opponent to move, although combat always goes fairly quickly. In the earlier levels, this is a wasted ability, but as you're dealing with more and more opponents and types of attacks, it's something that comes in very handy. When it's your turn, you can check on the status of any pilot or mech. The two open at the start were "Grave" and "Zenith Punch," which produced very different animations but did approximately the same amount of damage. Once you've selected which mech to attack, you can choose from a list of moves.
![front mission 2089 front mission 2089](http://media.alvanista.com/uploads/game/2/41326/medium_4_screenshot.png)
On every turn, you have the ability to move and/or attack other mechs, but the goal is to get within range of them one at a time. The level we played on was simply a square grid, with no alternate terrain of any kind, although we can imagine that will change as the levels progress.
![front mission 2089 front mission 2089](https://www.legendra.com/media/wallpapers/nds/front_mission_2089__border_of_madness/front_mission_2089__border_of_madness_wall_19.jpg)
After picking which mech to use, you enter an enclosed arena with enemy mechs on it. There seems to be an involved storyline attached to Front Mission 2089, which is revealed through still cutscenes with moving character portraits. So, while you will customize your characters and mech in a manner similar to other mech games, the combat is more tactical than your usual third-person shooter. Unlike most mech games (but like most of the entrants in the Front Mission franchise), 2089 is a strategy-based mech game.
![front mission 2089 front mission 2089](https://i.ebayimg.com/images/g/eIEAAOSwxstgMWjU/s-l300.jpg)
Though there seems to be quite a bit in the way of giant robots from the usual suspects, one of the games that stuck out the most is Front Mission 2089, Square Enix's foray into the mobile mech genre. TOKYO-The main lesson we've learned from the mobile games at the Tokyo Game Show this year is that mechs are cool.